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tales of destiny

talk to the wandering sailor there who admits to helping carrying something that arrived here in a boat not too long ago. he directs you to a man named jake, staying at the inn in town. now head out of the harbor and into the town. go straight to the inn and you'll notice that no one is in the inn, except for jeff the owner and a maid downstairs. talk to the maid and she'll

the legend of zelda: the wind waker

get onto the boat, as there is nothing at all left to do, and set the wind south or west, whichever route you plan on using. there is no time to waste, after all - dawn always comes eventually or does it? apparently, eternal night was part of the curse mentioned by valoo. you'll notice as you sail by the half-dozen islands and the game clock rarely ever changes from night. whew that means

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clint walker may 30, 1927-may 21, 2018 worked on great lakes cargo ships and mississippi river boats and in texas oil fields before becoming an armed security guard at the sands hotel and casino

tales of destiny

more importantly, there's another boat in the upper-left corner that you can ride around. this one you actually have to guide by facing in the direction you want to go at intersections. from the start, go left 3 times, and then up to a house with a miracle gel and pine gel. then hop back in the boat and go right, up, and right. grab the life

deadliest catch

deadliest catch season 14 episode guide on tv.com. watch all 33 deadliest catch episodes from season 14,view pictures, get episode information and more.

the legend of zelda: the wind waker

the first pearl dgnic windfall island after his unscheduled flight across the great sea, link finds himself floating unconscious in the middle of the ocean as a red boat hull pulls up to him. he wakes up in the boat, as a voice calls his name. as link wakes up, the bearded figurehead of the boat turns around and speaks to him it turns out

final fantasy v advance

version 1.6, 21/12/06 - finished the 'cloister of the dead' section. yippee also did the necromancer job, blue magic, and included omega and shinryu as bosses plus putting all sealed temple bosses into the bosses section version 1.7, 28/12/06 - after an email requesting it, i made maps for the sealed temple, made my final section better, and added many different things from the emails i've

p.t.o. iv: pacific theater of operations

welcome ===== ===== welcome to my faq for pacific theater of operations iv or pto iv for short. since this is a war and strategy game, there is no walkthrough per say. instead, this faq is broken up into parts. first the you will be given an explanation of choices you have for playing the game. these choices are either scenario or campaign mode. next, you will be given all the possible

resident evil 5: gold edition

combo starting at 10 21-29 combo bonuses kill 30 bonus = full bonus by 30 2,170 600 * 9 700 = 13,370 note: keep in mind that the above numbers are all figured based on normal enemies no bosses . experimental facility is the only stage with 150 normal enemies. ===== rising bonus points from boss kills ===== check out the combo bonus

the legend of zelda: the wind waker

boat controls: pressing the a button while the boat is stopped will make you get in and out of it. you have very limited swimming capabilities, so if there's anything involving water, make sure you use the boat. with no sail up, hold down r and you can cruise the boat very slowly. it's good for precise positioning of the boat, but not much for

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the grunts are slow, meaning the only real threat is the boss. if you're smooth about it, you shouldn't have much trouble. the second method is cheaper and easier. run to the door to get all three opponents following you. then, charge back down the stairs and to the far end of the boat. when the three of them catch up, run back up to the door

tales of vesperia: definitive edition

===== yuri ===== age: 21 height: 5'11' yuri grew up in the capital's lower quarter, along with his friend, flynn. at flynn's urging, yuri joins the imperial knights. however, he soon rebels against their hypocrisy and reluctance to tell him the purpose of his missions. yuri ends up butting heads with his superiors, and quitting the imperial