>d >d >n >n >e you and hawkwind stand at the edge of a bottomless pit. on the west side of the pit, a vaulted corridor extends westward. on the east side is a drafty tunnel. a cold breeze comes from the pit. you are on the west side of the pit. >place plank on pit hawkwind places the sturdy wooden plank across the bottomless pit. >e you are on
wizardry:nemesis walkthrough all the credit goes to stephen arsenault steve1 juno.com. edited and fine tuned by lord marcus dracon dracon loom.net.au ----- the town of galican your adventure begins in a cinematic introduction of you being kidnapped by the shadow.
fire powder crimson crumb and irhadi ash. put fire powder in waxed paper tube, followed by the glow-balls. give bip the fireflower. you may also give him the and-witch if you like. head towards the house with the azadi officer, and bip will follow. when nearby, direct bip to the guard, and he will launch the firework.
fire your weapons at the car's hood as it speeds to run you over. if you hit it with enough gunfire then you will cause the engine to explode and the car will fly over you. as it flies over you then you will give the occupants in the car the finger hence the name of the accomplishment . after it hits the wall and explodes then you will get the accomplishment and 50 essence points. go around
this makes it a lot easier to dodge bullets and fire them more effectively. what's more, you can couple bullet time with shootdodges, which are basically dives forward. however, you don't get out of it that easily. bullet time is not infinite, it diminishes as you use it. you regain bullet time by killing enemies. another interesting concept of the game is the graphic novels. instead of having
in the other end of the cellar are several skeletons best dealt with using a bludgeon weapon enhanced with fire or lightning. on out the other end is a secret entrance, in case you get thrown out of qudinar. go back to yan for a reward. go east to the curved street and argos moraios stands at the entrance to the teleport area. he will tell you
for lego city undercover on the playstation 4, faq/walkthrough by cyricz. coffee break - hey. being a construction worker is hard. find these benches scattered around lego city to take a well-deserved joe break and get a gold brick. ===== 4b. police station = ===== the lego city police station is the center of action for chase. he can check out his current progress on the main computer on
v1.4 contribution <okisama alltel.net> 'i'm playing painkiller battle out of hell and am having trouble getting over the fire pit in the colousieum level. is there a trick to quick jumping i'm not aware of or is it just coordination/timing?' -= =- about five people have mailed me about this part so far, so it's obviously causing
faq/walkthrough by vhayste. players will have the ability to call in artillery support fire from the fortress. upgrading it does increase firepower significantly but since the cannon's range is limited, i suggest upgrading this one later on. longer range is achieved by changing to cannon mode, which is available later in the game. barrier - the upgrading the barrier will determine how much
the museum is on hoover, just south of the intersection. 9. westlake tar pits wilshire district. find the southern-most road in the wilshire district. it's a short, small east/west street called san marino. you should notice a short, odd-looking curved road branching off the bottom of it. that road leads to the tar pits. 10. park plaza central
the fight pit is a good place to acquire strength, but you'll not do any fighting there till much later. for now, in the pit, there's 2 side tunnels where a metal chest, bundle of weapons, food and a large sword can be found. meryl goto meryl sharpening his weapon near the fight pit, gives a quest. west of the grind wheel, on the lake side
pit horror - difficulty: 7 i'm not gonna say too much about this thing, but it's got a nasty acid spit and tentacles. a well-trained fighter shouldn't have much trouble, though. ===== 4d. items = ===== all the items in this game show up as cute little icons in your inventory window. most of them are pretty self-explanatory. there will be some spoilers if you look these up without playing
combined with a big trick on a quarter pipe or half pipe, this revert to manual combination is a superb way of scoring high points. 6: similar to the wall plant, the wall push is another new feature to tony hawk's underground which is slightly easier to perform, but more difficult to use in scoring points. approach a wall as you would for the
this is a lot easier on the ps2 version as you can enter the 'accesspass' cheat which allows you to skip levels. 2.032 easter eggs s f g 2 fire hydrant pop in almost all the levels, there's a fire hydrant somewhere in it. if you if you natas spin on it for a bit of time, it will break. s f g 2 random writings there are random bits of writing
-charged up pyramid note: you will need to do a focus combo here -piece of road -fire escape -big chinese tower -deep pit with a naked lady note: this one is quite tricky. she is in the bottom of the pit surrounded by spikes. the sides of the pit are surrounded by a rail spiraling downward in a counter-clockwise manner. you should do a few
the door the duo guards leads to a large deserted area, once a shower room by the looks of it. drop down and immediately head opposite the railing, to the hole stopped up by barrels. once in there, clear out the other side and search the room for a white double door blocked by benches and other debris. there's a gigantic myrmidont on the loose