you will start in side the garden shed where mr.47 lives in. the message at the bottom left of the screen will show some hints to playing the game. just follow it. move to the door and hold down the action key and choose the commands you want. exit the shed and a cutscene will show mr.47 talking to the padre vittorio -father of the monastery and a good friend of mr.47. after the cutscene, move
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summary: tom works with a homeowner to repair a sagging floor in a three-family house. together, they jack up the failing beam, pour new concrete footings, and install several new lally columns. in the ask this old house loft, roger works with chainsaw expert tim ard to sharpen and maintain his saws.
metacritic tv episode reviews, a plumbing toolkit/park the car, quietly/safe swinging, in the ask this old house loft, roger demonstrates different ways to mend a damaged garden hose. richard shows the basic plumbing tools h
----- 2.5 your garden the garden is a special place for your sim that is accessed a bit further into the game. the garden has many essences for grabs in the trees and also has plenty of lots for you to build houses for extra storage. you cannot move other sims onto these lots however. by taking the train in the town, you can reach the your
metacritic tv episode reviews, repairing the ceiling/grinding the stump/shop specs, tom visits a young couple and teaches them how to repair a cracked plaster ceiling in their condominium. in the workshop loft, richard an
to unlock the doors, both panels must be depressed at the same time, so mayu will stay behind while you run back and go down the other walkway and stand on the other panel. the doors will unlock and mio and mayu will automatically go through into the next room. --kurosawa, 1f lattice room a ghost appears as soon as you enter. ***** -vanishing
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to get to it, jump up the wall where the gate is broken using the 'circle' button. climb the lattice. at the top, grab the g g card on the balcony and then head through the marked window. head to the marked math room while avoiding the prefects. try to open it and you'll discover that it's locked. then head downstairs being careful to avoid prefects. if you do run into one, escape from him
may the sun be with you *at the otenko panel* master otenko: the panel on this wall is an otenko panel. press the a button when the mark is flashing to summon me. don't be afraid to ask for advice. my knowledge might come in handy *at the otenko panel* master otenko: that's a solar station. it automatically stores solar energy collected by your solar sensor. you can transfer energy to your
the door at the top is locked so go back to the garden corridor. =-= garden corridor =-= save your game and go to the hall where the girl ghost previously was. =-= garden hallway =-= take a pic of the small door near the end of the hall to see a photo of the hammering girls. examine the door for an extra note. the door at the end of hall is
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the trees next to the garden you can walk up to and tap a repeatedly. this will cause the fruit to fall and it will heal you when you gather it. the same goes for the little berry bushes slightly to the right. you should see a crow-like creature walking around with an exclamation point above his head. this is a tengu and he will talk to you. to the right of him you will see some darker barrels
garden and generators ----- redux you find 8 bullets instead of 5 moral point you get a moral point for entering the garden room if you spared the man in the freezer. there's a red wall box with 5 bullets, medkits, and shotgun ammo. there's a locker to the left with a silenced bastard with a stock, heat sink, and ammo. enter the large generator room. there are a lot of enemies to the